Some of you are worried about our yellow submarine – thanks for thinking about her, she is fine. Here is the progress:
Improvements from our amazing Graphics Teams
I am also proud of our graphics team. They are always searching for ways to innovate and speed up the workflow. Every improvement in our tools means more time for creativity and less time spent on repetitive tasks. We have already shown you MateriaLinker by Alice Vescio.
And now check out a preview of another tool, created by Asyraf Braza.
To speed up the workflow, he built a custom Blender add-on for faster block fracture processing:
- Quick presets for adding custom attributes
- One-click mesh separation, auto-renaming, and automatic attributes setup for construction stages
- More improvements that we plan to release to our modding community, so you can process block fractures for modded blocks just as fast as we can
Planets
Work on the Space Engineers 2 planets is at its high peak right now. Our team is fully focused on making planets, terrain, and biomes not just bigger and prettier – but also richer to explore and build on. Every detail matters: from voxel destruction and particle effects, to the look and feel of each biome.
And a funny thing – humans are actually pretty bad at judging the scale of virtual terrain without a clear reference point.

Let me help you – that tiny speck is actually a standing astronaut. Makes the cliff look a bit more impressive, doesn’t it?

We are also working on mining and voxel destruction particles, as well as terrain details. Here you can see particle testing on asteroid, sand, snow, and soil:
Both planets and all the planetary biomes also need its own unique style of rocks:

What planet – and what biome – will be the place for your very first base in Space Engineers 2?
Full Blog Post: https://blog.marekrosa.org/2025/09/mareks-dev-diary-september-25-2025/

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