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Marek’s Dev Diary: September 24, 2026

24/09/2026

Boatmen

The Renegades are not coming alone. Meet the Boatmen – a heavier enemy type that currently serves as leaders within Renegade encounters.

They are built to stand out from regular Renegades, both visually and in the role they play during combat, giving you a much more dangerous target to deal with when a group attacks.

We are still developing and tuning how these encounters come together, but the idea is simple: not every enemy should feel the same, and some should immediately change how you approach a fight. If you see a group of Renegades, you can think about fighting them. If you see a Boatman, run!

NPC Color Masks

We recently added the second color mask to our NPCs, which gives the art team much more freedom to create visual variation without having to make a completely separate material for every character.

We are now experimenting with different color combinations, starting with the Boatmen and Renegades to make individual NPCs feel less repetitive.

Ores Visual Overhaul

I checked in with our art team again, and this time I can show you two more ore reworks: Ice and Gold. The team has been going through the ores one by one, looking at how they read in the world and where their visual identity can be improved.

These are the latest two examples. I like showing this kind of work because even familiar materials can still benefit from another pass. Ice and Gold are next, with the art team giving both a clearer and more distinct look.

Ice

Gold

 

Full Blog Post: https://blog.marekrosa.org/2026/09/mareks-dev-diary-september-24-2026/

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