This week, I want to give you a first look at the Interior Turret. It is a compact defensive option designed to help protect tight spaces where bigger turrets simply do not fit.


We are improving NPCs shooting from cover, with better animations and positioning so they stay more protected while still maintaining a clear line of sight to their target.
We are also improving ragdoll behavior – with NPCs coming to Space Engineers 2, you will also be seeing that behavior much more often.
We are adding proper weapon recoil.
Also with flora inclination control, you should no longer see trees stuck at weird angles on sloped terrain.

Full Blog Post: https://blog.marekrosa.org/2026/10/mareks-dev-diary-october-1-2026/
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