I love that we have reached the stage of development where people have really started playing and enjoying the game!

What pleasantly surprised me was how positive the reactions to VS2.3 colonization were.
Our vision for Space Engineers 2 has always been straightforward: we want to build a living solar system that gives you concrete engineering objectives, where you can advance, expand, and colonize.
Of course, if you prefer a freeform sandbox, you can have that too. But we really want the game to feel like an active world that gives you meaningful reasons to progress.
Deformed Materials
In Space Engineers, there has always been a clear difference between how armor blocks and other blocks react to damage.
Armor blocks can deform when struck, while other blocks do not deform but instead show damage through their existing damage states. With Space Engineers 2, I want to push this further by introducing deformed materials – a new graphical and mechanical feature where blocks change both their shape and their surface appearance after impact.

This means that damage will no longer be represented only through geometry or predefined damage states. When a block is hit, new impact-specific materials and textures can appear on its surface, making damage more visible, readable, and believable.
The goal is to improve the overall feeling of destruction in the game. Impacts should feel heavier, damage should look more physical, and the world should respond in a way that feels more realistic AND satisfying.




Full Blog Post: https://blog.marekrosa.org/2026/07/mareks-dev-diary-july-16-2026/
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