
Cenda (Jan Hlousek, Tech Director of SE2/VRAGE3) and I spent a week traveling through beautiful South Africa’s nature and rural areas and did some field testing of VS2 Planets.
You can see us here, including a music track from SE2 soundtrack:
The SE2 team is finishing VS 1.1 (Workshop). It will go into the final testing round next week and could be released soon after. It will bring Steam Workshop integration and an in-game browser, along with many other improvements – including mouse sensitivity and mouse inversion settings – because you asked us to add it.
Lukas and I were working on sound improvements for VS 1.2, mainly ship sounds (boost sound, speed-dependent sounds) and drill sounds (idle drill, contact with voxels or blocks). It’s feeling much better now. Another significant improvement where Lukas went all out are the destruction sounds – when you shoot with the debug gun and incrementally damage blocks, and then when the final stage of block breaks or explodes. He created custom versions of sounds for all types of blocks. It really sounds meaty and satisfying.
We’ve finally implemented grass and trees into VS2 – of course, this is just the first stage, and we plan to make them several times more beautiful.
The debug gun tool got a new 3D model (we still need to improve the animation and projectile trail rendering).
We are improving the precision of highlight interactions (when you aim at a block and see the highlight), so no invisible occluders will interfere with the raycast from your crosshair.
The water team encountered a funny bug, so I’m sharing it here with you 😀
Gearforge – a brand new block for VS2 Planets and Survival, for our improved survival mechanics.
Full blog post: https://blog.marekrosa.org/2025/02/mareks-dev-diary-february-13-2025-se2.html