Alpha

Marek’s Dev Diary, Developer Livestream

13/03/2025

  • On Monday we released our first update (VS 1.1) – Steam Workshop. Now players can share their blueprints and worlds. I can see a lot of activity there.
  • We are now focusing on VS 1.2 and polishing the last few things, and then the testing period begins.
  • Our graphics team is hard at work on planetary features planned for Vertical Slice 2. They’re currently focused on improving flora draw distance and developing new foliage for a variety of biomes, including high mountains and savannas.

  • Today we are finishing the design for Dynamic Music. Here’s a short summary: The music system will feature dynamic tracks based on context, including missions, and sandbox exploration. Music selection will prioritize combat scenarios, playing faction-specific tracks if applicable, or generic combat music otherwise. Location-based ambient music will play when no combat is detected, with unique loops for different planets (Verdur, Byblos, Kemik) and biomes, underwater areas, and space. Combat and danger states will trigger specific loops with a 15-second cooldown before reverting to ambient music, while transitions from danger to combat or ambient to danger/combat are instant.
  • Adding support for emotes/animations + here you can also see the Inverse Kinematics on character’s feet.

  • We are also streamlining our animation tools!

  • We are improving the 3D UI for Partial copy selection. Currently it’s a bit confusing where the selection volume is because it is rendered without depth-testing. We will enable depth testing and also add more contrasted edges.

  • More and more survival mechanics are being added (for VS2), for example here is “manual respawn”. The block dropped after death is a current placeholder for the character backpack. 😉

  • There’s a Brown Dwarf in the center of Almagest System, here’s how it will most likely look (The in-game side is just the first iteration – so far without any added effects).

Full blog post: https://blog.marekrosa.org/

 

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🚀 Friday, March 14th, 6 PM UTC

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