Smoother, Stable & Faster
Smoother, Stable & Faster is out, and I’m proud of what the team achieved with this update. We focused heavily on performance, stability, and all the smaller things that make Space Engineers 2 feel better to play.
I also noticed something encouraging after the update – over the last few days, Steam reviews have been stronger than before – 80% of Steam Reviews are positive now! It is still early, but it looks like you – the players – are noticing and appreciating the changes we made.
For me, this is a good signal that focusing on performance, stability, and the overall quality of the experience was the right direction. Our long term goal is above 95% positive Steam Reviews.

Of course, this is not the end of our performance and stability work. For me, this is only the beginning. We already have more work in progress, and we will keep pushing these areas with every update.
This racing league immediately caught my eye. I love canyon runs, so seeing players turn that into an organized competition is right up my alley.
What I enjoy most is the combination of speed, risk, and engineering. You build something fast, throw it into a canyon, and then find out very quickly whether your design was actually a good idea. Can’t wait for multiplayer!
NPCs
I’ve been watching our NPCs navigate increasingly complicated spaces, and this test was a fun one. The NPC has to find its way through the Red Ship, deal with corridors and closed doors, and keep working toward the player instead of getting stuck.
It is a good example of the kind of navigation problems we need to solve for combat NPCs. Ships and stations can have strange layouts, multiple rooms, narrow passages, and doors that change the available route.
Bushes, Boulders & Overhangs
We keep improving our planets step by step. From one update to the next, individual changes can be easy to miss, but when I compare the planets today with how they looked when first released, the difference is huge.
We are adding new bushes:

And improving boulders and overhangs, and continuing to refine the environments around you!

Full Blog Post: https://blog.marekrosa.org/2026/08/mareks-dev-diary-august-20-2026/
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